Auto also allows the player to perform an instant Super Combo by pressing a punch and kick of the same strength simultaneously, but at expense of reducing the maximum level of the Super Combo gauge to one. Auto differs from Normal in which the character will automatically guard against a limited number of attacks from their opponent, provided the character is not in the middle of performing an attack. There are two playing styles that can be selected after choosing a character: Normal and Auto. In addition to Super Combos, the player can also perform a special counterattacking technique called Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which consumes one level of the Super Combo gauge. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the amount that will be used. When the gauge reaches Level 1 or higher, the player can perform one of their character's Super Combo techniques. Like in Super Turbo, the Super Combo gauge fills in as the player performs regular and special moves. Street Fighter Alpha revamps the Super Combo system introduced in Super Street Fighter II Turbo by adding a three-level Super Combo gauge. The plot of Street Fighter Alpha is set after the events of the original Street Fighter but before the events of Street Fighter II and thus the game features younger versions of established characters, as well as characters from the original Street Fighter, the Final Fight games and a few who are new to the series.ĭan defeats Sodom after using his Shinku Gadoken. The first game in the Street Fighter Alpha series, Warriors' Dreams introduces several new features, expanding on the Super Combo system previously featured in Super Street Fighter II Turbo, with graphics drawn in the same animated style Capcom employed in Darkstalkers and X-Men: Children of the Atom. It was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II in 1991. It was originally released for the arcade for the CPS II hardware. Raster, 384 x 224 pixels (horizontal), 4096 colors Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero ( ストリートファイター ゼロ, Sutorīto Faitā Zero ?) in Japan, Asia, South America and Spain, is a 1995 fighting game developed and published by Capcom.
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